These real-world areas allow the player to progress the story, and do side-quests as well. First, the player controls the protagonist Lan Hikari in the real world, where the player can interact with other Non-player characters, and travel around the world map.
#Wii play games mega man battle network series#
With the success of the collectible genre with series such as Pokémon, Battle Network games (beginning with BN3) were released in two similar versions, and had content that were exclusive to one version of the game.Įxploration in the game takes place in two ways. The player must choose 30 Battle Chips which act as a deck for each battle and is refilled after each battle ends.Ī secondary objective is the collection of Battle Chips which can range in rarity from common to Mega to Giga. Specific selections of Battle Chips lead to "Program Advances" which combine chips to form a more powerful temporary Battle Chip. Selection takes place during a pause in the battle.
#Wii play games mega man battle network full#
The chips are selected at the beginning of a battle and every time the player activates the full "Custom Gauge" which refills over time. However, core gameplay revolves around "Battle Chips" which are selected by Lan who is also controlled by the player. Like the original games, the player is in control of MegaMan who has the use of his weapon, the MegaBuster. Battle screens feature a 6x3 grid, with each character initially controlling half of the playing field, which can be modified by Battle Chips. The series uses a hybrid action-RPG/card battle system. Famous were created by fans of the series, being winners of design contests from Capcom of Japan. In every game since the second (with the exception of Battle Network 3), NetNavis used by Mr. Completely original NetNavis have also been made for the series, with some exclusive to the anime series. As the games progressed, however, certain characters from the X series, such as Zero, Iris, and Colonel have also appeared as NetNavis. In another tribute to the original series, most of the Navis in the series are named after characters from the original series. The pair get involved in foiling the schemes of a net-crime organization called WWW ("World Three"), headed by Wily. The series focuses on Tadashi's grandson, Lan Hikari, and his NetNavi, MegaMan.EXE. Each Navi has antiviral weapons that are built directly into its programming that provide basic defense, and can, in addition to this, be sent weapon programs from the PET via the use of BattleChips. If a Navi or a Virus takes too much damage, its programming will lose integrity, disperse, and be deleted shortly afterwards. Because the internet has evolved to the point of taking on a manifestation, so, too, can virtual weapons be used. There is some danger, however viruses evolve alongside Navis and the internet to become intelligent on some level. Within years the internet evolves to the point where it becomes possible to send an AI into it and physically move around as if it were another world. Hikari's research was the PET ( PErsonal Terminal), a small computer which is used similarly to a cellular phone or PDA and which contains a customizable artificial intelligence complete with emotions, known as a NetNavi (short for Network Navigator).Ī NetNavi is responsible for helping the operator search, use, and surf the internet as well as protect the PET and itself from viruses. Light) in the field of networking and AI programs had been funded over Dr. Tadashi Hikari (the series' version of Dr. Like the original, there were two main projects and only one was funded, but unlike the original, the work of Dr. The series is set in the year 200X (20XX in the sixth game), in an alternate version of the original Mega Man universe in which networks, rather than robots, were the subject of the most research. Main article: List of Mega Man Battle Network characters